Driver Skills & XP

Category: Drivers & Cars
Created by pholton on July 11, 2026 9:08 AM
Last updated: July 20, 2026 1:53 PM

Driver Skills & XP

Skill System

Each driver has three core skills that always sum to 100:
SkillEffect
PaceDirect speed bonus (up to 3% faster in clean air). Affects fast-corner, straight-line, and traction setup errors. Increases tyre wear (up to +30%) - pushing harder costs tyre life.
RacecraftReduces slow-corner setup error (suspension/brakes). Reduces tyre wear (up to -60%). Affects overtaking attack and defence.
TechnicalNarrows the suggested setup range, reduces setup fine-tuning penalty (up to 25%), reduces lap time variance, reduces weather penalty in rain, reduces mechanical failure chance, improves race starts. Slightly reduces tyre wear (up to -10%) from smoother inputs.

Effective Skill

A driver's actual performance depends on their effective skill, which combines their level with their natural talent percentage: effectiveSkill = level x (skillValue / 100) For example, a Level 10 driver with Pace 50 has effectivePace = 10 x 0.50 = 5.0. If that same driver levels up to 11, their effectivePace becomes 11 x 0.50 = 5.5. This means both the level and the skill percentage matter. A Level 8 driver with Pace 70 (effective 5.6) can outperform a Level 10 driver with Pace 50 (effective 5.0).

XP & Leveling

Drivers earn Experience Points (XP) by participating in race weekends. The more they do, the faster they level up:
ActivityXP
---------------
Practice lap (per lap, max 5 per round)2
Set a qualifying time5
Started a race (on grid)1 + effectiveTechnical (capped at 5)
Finished a race (not DNF)4
Overtake (per pass)2
Fastest lap5
Crash (participation)2
Full season bonus (all 12 rounds)20

Level-Up Formula

The XP needed to go from one level to the next increases steadily. The formula is: xpNeeded(N) = 50 + (N - 1) x 30 This means going from Level 1 to 2 costs 50 XP, from Level 2 to 3 costs 80 XP, and so on. Each level costs 30 more XP than the previous one.
LevelXP RequiredCumulative
1 to 25050
2 to 380130
3 to 4110240
4 to 5140380
5 to 6170550
6 to 7200750
7 to 8230980
8 to 92601,240
9 to 102901,530
10 to 15320-440 each3,430 total
Level cap is 15. If a driver earns more XP than needed to level up, the leftover carries over to the next level. Reaching Level 10 requires about 1,530 total XP, which takes most of a season with good attendance. Level 15 requires 3,430 total XP and is genuinely exceptional.

Career Arc

A driver's age (0-10) determines their starting level:

Ageing

At the end of each season, a driver will go through an ageing process. Their age will increment by 1, and this may bring a level up or a level down depending on where they are within their careers. Table TBC. Skill percentages are locked at creation - only the level increases. This means a driver's natural talent profile stays the same for life.
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