Car Parts & Upgrades

Category: Engineering & Parts
Created by pholton on July 11, 2026 9:08 AM
Last updated: July 20, 2026 11:22 AM

Car Parts & Upgrades

Part System Overview

Every car has six upgradable parts that affect different aspects of performance. Each part has a level from 1 to 10.

Parts and Their Effects

PartAffects Setup ParameterCircuit Attribute
SuspensionDiff setupmechanical_grip
ChassisSuspension setupkerb_sensitivity
TransmissionRace start bonus (time gain on launch)-
BrakesBrake setupbraking_stress
EngineGearing setupspeed
AeroAero setupdownforce

Part Level Factor

When calculating lap time penalties from setup errors, part levels provide a reduction factor. A Level 1 part imposes the full penalty, while higher levels reduce it: partFactor = max(0.1, 1 - (partLevel - 1) x 0.05) What this means in practice: a Level 1 part gives no help (factor of 1.0, full penalty). A Level 5 part cuts the error by 20% (factor 0.8). A Level 10 part cuts it by 45% (factor 0.55). The improvement per level is smaller at higher levels, so upgrading from Level 8 to 9 helps less than going from Level 1 to 2.
LevelFactorPenalty Reduction
11.000% (baseline)
30.9010%
50.8020%
80.6535%
100.5545%

Acquiring Parts

Installing Parts

On the Car Setup page, select the desired level from each part's dropdown. When you install a higher-level part, it is consumed from your inventory and the old part goes back into inventory. Installation is instant and costs nothing.

Strategy Tips

Back to Wiki