Crew Chief Skills
Role Overview
Each driver has a dedicated Crew Chief who directly influences on-track performance. Crew Chiefs are generated alongside each driver.
Crew Chief Skills
Crew Chiefs have three skills that sum to 100:
| Skill | Effect |
|---|---|
| ------- | -------- |
| Strategy | Reduces overall lap time penalty (up to 40%) |
| Mechanics | Reduces pit stop time, improves repair speed, reduces crash severity |
Strategy Skill
The Strategy skill determines how much the crew chief can reduce the car's lap time penalty. First, calculate the effective strategy:
effectiveStrategy = level x (strategy / 100)
This is then used to find the strategy factor, which is the percentage of the penalty that remains after the crew chief's work:
strategyFactor = max(0.6, 1 - min(effectiveStrategy / 25, 0.4))
In plain terms: a crew chief with effective Strategy of 0 gives no help (factor 1.0, no reduction). One with effective Strategy of 10 or higher cuts the penalty by the maximum 40% (factor 0.6). Here is how it scales:
| Effective Strategy | Penalty Cut By |
|---|---|
| ------------------- | ---------------- |
| 0 | 0% |
| 2 | 8% |
| 5 | 20% |
| 8 | 32% |
| 10 or more | 40% (maximum) |
This reduction applies after all other penalty adjustments, so it is a direct across-the-board improvement.
Mechanics Skill
The Mechanics skill affects three things: how fast pit stops are, how fast repairs happen, and how bad crashes are.
First, calculate the effective mechanics:
effectiveMech = level x (mechanics / 100)
Pit stop time: the base pit stop is 25 seconds. The crew chief's Mechanics skill can reduce this by up to half. The formula is: pitFactor = max(0.5, 1 - min(effectiveMech/20, 0.5)) Final pit time = 25.0 x pitFactor plus or minus up to 1.5 seconds random, minimum 18 seconds.
Repair time (when the car is damaged): higher Mechanics skill means faster repairs. repairEfficiency = max(0.3, 1 - effectiveMech x 0.015) Repair time = damage percentage x 0.6 x repairEfficiency plus or minus 2 seconds random. Damage is reset to zero after the repair.
Crash severity: the crew chief's Mechanics skill reduces how severe a crash is. High skill means less damage from the same incident. The reduction is subtracted directly from the crash severity score: minus up to 15 points, based on effectiveMech x 1.5.
Effective Skill Formula
Both Strategy and Mechanics work the same way. Multiply the crew chief's level by their skill as a percentage:
effectiveSkill = level x (skillValue / 100)
For example, a Level 5 crew chief with Mechanics 60: effectiveMech = 5 x 0.60 = 3.0
Pit Crew
Each driver also has 4 Pit Crew members. Their combined skills contribute to pit stop efficiency alongside the Crew Chief's Mechanics skill.
Head of Engineering
The team-level Head of Engineering uses their Engineering skill to influence:
- Part upgrade success rates in Engineering
- Initial setup estimate accuracy in Practice